Party Speak
A downloadable tool
Party Speak plugin for RPG Maker MV
Bring your party members to life with interactive dialogue. This plugin allows players to directly talk to their followers, creating immersive party interactions with customizable dialogue lines. Face any party member and press the interaction key to hear what they have to say. Features weighted dialogue selection, individual actor face images, and dynamic enable/disable systems for complete narrative control.
This does not work natively without the usage of other plugins. You must have a plugin that creates distance between you and your followers, like Natural Followers or similar plugins.
This is only for version MV. This does NOT work for MZ or any versions prior to MV.
Features
- Interactive dialogue system - talk directly to any party follower by facing them
- Weighted dialogue selection for varied and natural conversations
- Individual actor face images automatically display when speaking
- Dynamic enable/disable system for dialogue lines via plugin commands
- Actor-specific dialogue assignment or universal lines any party member can say
- Configurable interaction key (OK, Cancel, Shift, Control, Tab)
- Optional visual indicators for interaction availability
How to Use
- Install the plugin in your js/plugins folder and enable it in Plugin Manager
- Configure dialogue lines in the plugin parameters with unique IDs
- Assign dialogue to specific actors or set to 0 for any party member
- Use plugin commands to enable/disable dialogue lines during gameplay
- Players face party followers and press interaction key to hear dialogue
- Customize interaction key and visual settings in plugin parameters
Plugin Commands
PartySpeak enable 1
- Enable dialogue line with ID 1PartySpeak disable 4
- Disable dialogue line with ID 4PartySpeak toggle 2
- Toggle dialogue line with ID 2 on/offPartySpeak enableAll
- Enable all configured dialogue linesPartySpeak disableAll
- Disable all dialogue lines
Dialogue Configuration
- Line ID: Unique identifier for each dialogue line (1, 2, 3, etc.)
- Actor ID: Specific actor who can say the line (0 = any party member)
- Text: The dialogue content with full message code support
- Initially Enabled: Whether the line starts enabled or disabled
- Weight: Probability weight (higher numbers = more likely to appear)
Dialogue Examples
- ID: 1, Actor: 3 (Olive), Text: "This place gives me the creeps!", Weight: 10
- ID: 2, Actor: 0 (Any), Text: "Let's keep moving forward.", Weight: 5
- ID: 3, Actor: 2 (Riou), Text: "I sense danger ahead...", Weight: 15
- ID: 4, Actor: 4 (Yuber), Text: "The stars are beautiful tonight.", Weight: 8
Plugin Parameters
- Dialogue Lines configuration array with full customization
- Interaction Key selection (OK/Cancel/Shift/Control/Tab)
- Show Talk Indicator toggle for visual feedback
- Automatic save/load integration for persistent dialogue states
- Weight-based random selection for natural conversation variety
Compatibility
- Works with all standard RPG Maker MV party systems
- Compatible with custom follower plugins
- Integrates seamlessly with existing message systems
- Maintains proper actor face image functionality
- Non-intrusive design doesn't affect other gameplay systems
- Tested with major plugin frameworks
Terms of Use
- Free for both commercial and non-commercial games
- Credit required: "Sette aka yispySOFT"
- No reselling or redistributing the plugin
- You may edit for personal use
Version: 1.0.0
- Initial release with full interactive dialogue system
- Directional interaction and face image support
- Weighted dialogue selection with enable/disable commands
- Silent plugin command execution
- Conditional sound effects and visual indicators
- Complete save/load compatibility
- Will update based on community feedback
Purchase
In order to download this tool you must purchase it at or above the minimum price of $0.99 USD. You will get access to the following files:
Comments
Log in with itch.io to leave a comment.
Plugin seems extremely useful but unless I missed it being said somewhere, can you use switches/variables to add further unique dialogue to the pool depending on the current map or story progression, or is further addition not possible?
It's on there! The feature should already be there.
So you can add dialogue that already isn't initially enabled in the plugin manager with plugin commands. You can also remove it via these plugin commands. This works for certain maps, certain story points, etc. Could have an autorun event that deletes, and then the Transfer Player event to another map could add it back.