Automated Enemy Scaler
A downloadable tool
Enemy Level Scale plugin for RPG Maker MV
Stop hand-configuring stats for hundreds of enemies or struggling to balance the few that you have. This plugin generates complete enemy stat blocks from just a level tag in the Note field. Assign a level, optionally assign a type, and the plugin builds HP, MP, ATK, DEF, MAT, MDF, AGI, LUK, EXP, and Gold from scratch using a quadratic curve tuned for JRPG progression. Includes built-in enemy type profiles that shape stat distribution, a full stat report export, and the ability to stamp generated values directly into your database.
This is only for version MV. This does NOT work for MZ or any versions prior to MV.
Features
- Full stat generation from a single level tag. No manual stat entry needed.
- 8 built-in enemy type profiles that control stat distribution (balanced, brute, tank, caster, speedster, boss, superboss, miniboss)
- Custom type definitions via JSON parameter for game-specific enemy categories
- Quadratic stat curves with adjustable base, growth, and acceleration values per stat
- Stat report export to a text file with formatted table of every tagged enemy
- Direct database write stamps generated stats into data/Enemies.json with automatic backup
- Runtime stat generation overrides database values in memory during gameplay
- Untagged enemies are completely ignored. Mix generated and manual enemies freely.
How to Use
1. Install the plugin in your js/plugins folder and enable it in Plugin Manager
2. Add `<SETTE_EnemyLevel:X>` to any enemy's Note field where X is the desired level
3. Optionally add `<SETTE_EnemyType:typename>` to set a stat profile (defaults to balanced)
4. Playtest the game and subsequently exit out of the editor. Stats are generated at runtime automatically.
5. Turn on Generate Report to export a stat breakdown to js/plugins/enemystats.txt
6. Turn on Write To Database to stamp stats into the database permanently (close the editor first)
Compatibility
- Works with all standard RPG Maker MV battle systems
- Compatible with custom battle plugins that read enemy params normally
- Does not modify enemy traits, drop tables, action patterns, or battler images
- Untagged enemies pass through to default database values with zero interference
Terms of Use
- Credit required: Sette aka yispySOFT. Commercial use permitted.
Version: 1.0.0
Download
Click download now to get access to the following files:

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